DIGITAL GAMES USE IN ENTREPRENEURHIP EDUCATION AT THE UNDERGRADUATE LEVEL: A SYSTEMATIC REVIEW
DIGITAL GAMES USE IN ENTREPRENEURHIP EDUCATION AT THE UNDERGRADUATE LEVEL: A SYSTEMATIC REVIEW
Blog Article
Past reviews on digital games use in entrepreneurship education failed to provide detailed information on how researchers employed gameplay in learning models.Additionally, prior reviews have inadequately examined the 3 Piece Power Reclining Loveseat Console methodological rigor and the distributional characteristics of articles within such an area.This systematic review provides information about the geographic spread and breadth of digital games use in entrepreneurship education literature.More importantly, the current analysis provides in depth assessment of the methodological attributes of published articles in the discipline.Based on the comprehensive evaluation, future Coffee Table research directions are suggested to strengthen this area of study.